Wednesday, October 12, 2016

Rebel Raiders - Operation Nighthawk

Rebel Raiders: Operation Nighthawk (or Rebel Raiders) is an perfect action flight video game for the PC, Wii, and PlayStation 2. The Wii version was released on September 23, 2008 while the PC and PlayStation versions were released on May 30 and on March 21 in 2006. kando Games is the developer for this game. Jack Of All Games is the publisher for Wii version, XS Games is the publisher for PC and PlayStation versions.  It is available in single player mode.

In this game there would be 20 planes available each has their own special features and special weapons such as machine guns, missiles and also homing missiles. If the health is lost once the player’s “shield” would completely broken. It can be replenished by destroying enemies. By completing the challenges planes can be unblocked and this is the only way to unblock the planes.

Under the name of UWN, Union of World Nations after the human race gained controlled over the solar system Operation Nighthawk is set in the near future. The Union of world Nations purpose shifted and corrupted during its quest to expand deeper in to the solar system. A rebellion was built inside the UWN because of they tyranny.  The Alliance of Independent States (AIS) was named by own people. AIS means a group of small countries. In an attempt to gain freedom the Alliance battles the Union via small, constant, air based battles.  Fighting the Union in a total of 16 levels the player plays as the leader of the Ghost Squadron of the Alliance of Independent States Air Forces (AISAF).

Rebel Raiders: Operation Nighthawk is a futuristic jet combat game with aircrafts, missions, and challenges. You can steer your plane with the Nunchuk, tilting it up or down to climb or drive, twisting it left or right to turn.

Saturday, October 8, 2016

Dragon Ball Game - GT Transformation

Dragon Ball GT Transformation was developed by Webfoot Technologies. Atari is the publisher for this game.  It was released on August 9, 2005. We can play this game in single player mode as well as multi player mode. This game is similar to Sega’s Streets of Rage series, and Konami’s teenage Ninja Turtles games.

Dragon Ball GT: Transformation

This game is long enough to play for a while, it is very challenging and the action is non stop. It is a solid beat-‘em-up and one of the better Dragon Ball games. It is unique concept from television series. It is one of the most creative animated games available for Game Boy Advance. The environment in the game makes the player to involve in the game. This game can accommodate up to four players. For single player the game offers standard single player and story mode for their own exclusive game play. Four players are allowed to battle against each other. Each player can create their own team up to ten heroes and two villains including SS4 Goku, Super Baby Vegeta, and SS Trunks. This combat system integrates Melee, energy, special energy, air energy, group, dash, and spin attacks. Player can play an interesting game when their team joins together frightening the enemies.

This is a full action game which makes the player to feel real along with their ultimate team which can be created by the player. Along with this team they can also create two villains. Dragon Ball GT Transformation offers players total control of the most powerful GT warriors as they play through the first half of the Dragon Ball GT animated series.

Characters:

Transformation boasts a rather robust playable character cast for a Game Boy Advance side-scroller. Below is a complete list of the playable characters:
•Kid Goku
•Super Saiyan Kid Goku
•Super Saiyan 4 Goku
•Pan
•Trunks
•Uub
•Piccolo
•Super Saiyan Vegeta
•Super Baby Vegeta

A Mind Forever Voyaging (AMFV) - Fiction Game

A Mind Forever Voyaging (AMFV) was published by Infocom which is an interactive fiction game. It was designed and implemented by Steve Meretzky. Infocom is the developer for this game. It was released on August 14, 1985 and November 22, 1985. It is available in single player mode. The name is taken form the book three of The Prelude by William Wordsworth.

The story begins in the world of 2031, where the world is on the brink of chaos. In this story you will be a prism, the world’s first sentient machine. At that time for decades the economy of the United States of North America (UNSA) has been stagnating. Great number of youths are turning to “Joybooths” and committing suicide by over stimulation. Joybooth is a device which directly stimulates the sensory input of the brain. Causing extreme overpopulation and poverty the calcuttization of the Third World has almost reached its limit. The Government and industry leaders have developed a plan to reverse this critical situation.  The plan is to combine the economic freedom and strong moral values of the 1950s with technical advancements of the 21st centaury.

The player is placed in simulation mode if he reaches the optimum ending and sent to live out the rest of his life in the year 2091. The plan was apparently was one of pacifism and social welfare-statism.  Greece and Guatemala are considered anti-American nations along with North Korea and Albania in the fictional year 2031 and the black dominated South African government faces attacks from a racial white terrorist group called WIZO.

The game has 178 locations and is a difficulty rating of “Advanced”. AMFV is the first Infocom game with the “oops” command in which a typographical error in a previous command could be re-written without re-tying the entire command.